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Phantom Blade Zero Endings Explained: What Is Confirmed So Far

Phantom Blade Zero has eight endings according to its director, but exact names and requirements remain unverified. Here is what is confirmed so far.

9/19/2026 PBZ Wiki Editorial Team 6 min read

FAQ

How many endings does Phantom Blade Zero have?
Director Soulframe Liang discussed eight endings in a December 2025 interview. The number comes from a developer interview, while the complete ending list has not been published by S-GAME.
Do side quests affect the endings?
Liang connected the endings to side-quest completion, and S-GAME says some side quests may open new story paths. Exact quest-to-ending requirements remain unknown.
Does Phantom Blade Zero have a true ending?
No true or best ending has been officially identified. Any pre-release guide using those labels is not working from a complete verified ending list.
Can all endings be unlocked in one playthrough?
That has not been confirmed. Save behavior, lockout points, and replay requirements are not yet documented.

Phantom Blade Zero has eight endings according to director Soulframe Liang, but no complete verified ending guide exists before launch. The developer has discussed side-quest completion and other story conditions as factors in the outcome. S-GAME has not published the names of all eight endings, their exact requirements, a “true ending,” or a route that guarantees a particular conclusion.

This page records what is attributable to the developer and leaves the rest open. Specific pre-release claims about morality meters, mandatory quest combinations, hidden relics, New Game Plus endings, or point-of-no-return decisions should not be treated as fact without supporting evidence.

How many endings does Phantom Blade Zero have?

In a December 2025 interview reported by Game Rant, Liang said the game has eight different endings. He discussed the number while explaining the estimated 20–30 hour main story and why players may want to engage with content beyond the critical path.

The source context matters. The eight-ending figure comes from a direct developer interview reported by the press; it is not a list currently shown on the official store pages or in the August 2026 State of Play summary. That makes the number attributable and useful, while still leaving the implementation unverified in the final public build.

Liang also cautioned that a player who does nothing beyond the main story might reach a bad outcome. That statement should not be expanded into a precise rule. The interview does not provide a completion percentage, a universal failure threshold, or the name of the outcome.

How do choices affect the story?

Liang described outcomes that respond to what the player completes and to conditions present at points in the story. His comments indicate that the structure looks at more than one final dialogue choice.

The interview did not publish a visible morality system or a numbered score. It did not name the conditions, show a decision tree, or explain whether a missed opportunity can be recovered later. Describing the game as responsive to a player’s broader journey is supported; claiming exact calculations is not.

The official State of Play offers a second, narrower confirmation. S-GAME says Soul will meet citizens in need and that completing some side quests may open new story paths. This establishes branching within the wider narrative, but the presentation does not directly map those paths to one of the eight endings.

For the premise behind those choices, see the story guide to Soul, The Order, and Phantom World.

Do side quests affect the ending?

Liang connected the ending structure to how many side quests a player completes. S-GAME’s official August presentation separately confirms that some side quests can open additional story paths and deepen the player’s understanding of the Wulin.

Together, those statements support a cautious conclusion: optional quests matter to the narrative and can contribute to different outcomes. They do not establish that every side quest changes the ending or that completing all optional content guarantees a preferred result.

No reliable public source currently identifies:

  • Which individual side quests affect an ending
  • Whether quests contain mutually exclusive choices
  • A required completion percentage
  • NPCs who must survive
  • Items that must be collected
  • A final decision that overrides earlier progress

Those details need direct evidence from the released game or additional official documentation.

Are the ending requirements known?

No. Complete ending requirements are not available before release.

Liang’s interview provides high-level factors, not a walkthrough. The game has not been publicly available for a complete set of verified playthroughs, and S-GAME has not released an ending checklist. Save rules, lockout points, replay requirements, and the ability to view several endings from one file are also unknown.

The same standard applies to New Game Plus. Even if replay features are discussed elsewhere, no confirmed evidence currently shows that a specific ending is exclusive to a later run. This guide will not assign an ending to New Game Plus without direct verification.

Be careful with pre-release ending guides

Some pages already present named endings, exact quest chains, hidden meters, item checks, or “best ending” routes as if the retail game had been fully documented. Those claims are especially risky before launch because readers cannot reproduce them in the final build.

A trustworthy pre-release guide should be able to trace each claim to an official statement or a clearly identified developer interview. If a page gives exact requirements but no verifiable source, treat it as speculation or fabricated information rather than a usable walkthrough.

Warning signs include:

  • Ending names that never appear in official material
  • Exact percentage thresholds with no source
  • Claims that one ending is canon, true, or best
  • Detailed NPC survival requirements before the game is available
  • Mandatory hidden items with invented locations
  • Assertions about save manipulation or New Game Plus routes

The current evidence supports eight outcomes and a connection to optional content. It does not support those specific systems.

What is safe to plan before launch?

Players who care about seeing more of the story can make one broad, evidence-based plan: explore, speak with characters, and consider completing side quests instead of rushing only the critical path. That follows the developer’s stated emphasis without pretending to know a perfect route.

It is still possible that some choices are mutually exclusive or that a first playthrough cannot expose every branch. Because those rules are unknown, no pre-release plan can guarantee all endings. The game-length guide explains how the main-story estimate and optional content affect replay expectations without inventing a completionist total.

What will be added after launch?

After the retail build can be tested, this page can expand with reproducible evidence for:

  • Official or in-game ending names
  • Exact requirements for each outcome
  • Missable side quests and important decisions
  • Confirmed lockout and point-of-no-return warnings
  • Ending rewards, if any
  • Save and reload behavior
  • Minimum replay requirements
  • Any New Game Plus dependencies

Those additions should include version information and clear verification steps. If a patch changes a trigger, the guide should distinguish the old behavior from the current one.

Sources

Continue exploring

Pre-release note: no ending names or step-by-step requirements have been added because the complete ending structure cannot yet be independently verified.

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